SDL 2.0 RPG related tutorials

By: George Hayes
Project / Source
SDL301.zip

SDL2.0 RPG Game programming part 1

This tutorial covers basic movement of character in relation to the map of an rpg. It also covers how the procedural map is generated. It also covers what will be covered in future tutorials and what it will be working toward.

By: George Hayes
Project / Source
SDL302.zip

SDL2.0 RPG Game programming part 2 terrain generation

This tutorial covers two methods of terrain generation. Both produce a height map. The first is the method of tessellating a square. The second involves a particle drop method.