Introduction to OpenGL 3+ with SDL 2.0 and GLEW

By: George Hayes
Project / Source
SDLOGL01.zip

How to setup SDL2.0 OpenGL3+ & GLEW on codeblocks ide with mingw compiler

How to setup SDL2.0 OpenGL3+ & GLEW on codeblocks ide with mingw compiler

By: George Hayes
Project / Source
SDLOGL03.zip

OpenGL 3.3+ pt2

Continuation of opengl with sdl using codeblocks and mingw. The tutorial revamps previous code to a more efficient code for expansion and implements indexed buffer objects

By: George Hayes
Project / Source
SDLOGL05.zip

OpenGL 3.3+ pt3

This tutorial expands on the last tutorial showing how to use textures. It uses SDL2 to load the texture in as a surface and create an opengl texture. The mesh is modified to handle the UV/texture data. It also shows how to implement the texture in the program. This is done using code blocks IDE, mingw compiler, SDL and glew libraries.

By: George Hayes
Project / Source
SDLOGL06.zip

OpenGL3.3+ pt4

The tutorial covers changing mesh to load an object file, GLM perspective,lookat, ortho, and building a model view perspective